Then go back a few steps by pressing ctrl+alt+z rapidly required number of times.Īt this stage we need to draw on the prior template and transfer to the main template, previewing changes. After action, use fists saving action (that you already created, I hope ^ ^) To script working, you need to store all your working layers in the drawing layers group of the main fists template. What it does: moves up side -> crops template to proper size 512x512px !!! Action Fist Preview - direct link: cs3, cs5 now we have to preview what we got, and fix some mapping. Use snap option in view menu, for easier aligning. If you want a fingers down fist, just move fingers to the down side. I prefer to leave back at the end, so let's deal with the top. We continue to draw closer to the back, top and bottom. And of course it is easier to move a layer, than to cut off and patching. Even if your head is completed, you can check, how it will look like if, for example, eyes put a little bit closer to each other. When previewing you'll often notice that an ear, eye, nose, or some element is not in the place. I'm strongly recommend to use a layers as much as possible. In the chat /lp 0 test, then /lp 0 fasdad, then /lp 0 test to reload textures. If disable graphics reloading not working (may be you are care about your traffic or some bug). Next /lp 0 test (where test your preview folder). In the chat /opt uke 0, then 2, g, and rotate camera with wsadeq. Saving Actions for other textures are created exactly the same way. In the video below, you'll see how to create a Save Action for a head texture. You will often have to maintain, and believe me, every time go file> save as> TGA> select a folder or ctrl+shift+s and stuff. (For example: if I show a tip in the head section, I wont repeat it in the Joints section.)įirst we need to create Action to quickly save the texture in the folder. For better understanding, read from the begining. If you are ready to read this, you have to know that I won't post the same things several times. After studying it you will be able to create complex, connected, 3d-illusion sets. This guide will help you learn how to texturing productively, will contain special Templates and Scripts to facilitate texturing. THIS IS ADVANCED TEXTURING! You wont find here answers like how to buy/wear the textures, where texture files are located, how to re-size, transparency. Although some of the things and tips I'll going to show. Warning: This guide is not intended to teach drawing or working in Photoshop, and implies that you possess these skills. If you advanced user of other soft, you will easily transfer all the things and ideas. To work with this, you have to had ADOBE PHOTOSHOP cs3 or higher. (I hope no one will take offense for this.) In this thread i'll post some of my works and works of other artists as examples. I'm asking to post in this thread your questions and suggestions, so i can add something or edit (some things could be complicated to understand and may be it had to be edited for better understanding) I'm asking some of the art smod guys (or someone who can and is willing) to edit this post without asking me, to clear it from grammar and spelling mistakes, cause my eng is bad. This post will be huge and heavy, so you better have good unlimited I-connection. FOREWORD There is some things about this thread:
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